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Tuesday, December 4, 2012

Asthmatic Nerd with a Sword

It’s been three months… Bear with me.

Last summer in Ropecon (an annual Finnish RPG convention) I saw a sword fighting show held by the Greywolves, a history re-enactment and live action role playing (LARP) group. At the end of the show they answered questions from the audience and I found out that they organize weekly combat training close to where I live.

I joined the Greywolves a few weeks later. I wanted a hobby which would get me off my bottom and to get an idea what fighting with medieval weapons feels like. Right now my battle scenes are magical badassery plus claws and teeth. I was a bit nervous at first because I’m not exactly the fittest person and I have exercise-induced asthma. But so far I’ve only needed to take my medicine once, after a warm-up running.

We use an array of weapons from several periods, but the main focus is on Viking-era weapons. Of course, safety comes first: no stabs, no quick strikes unless the fighters know each other well, only strike the armoured parts, don’t hit the knees. And we only use blunted weapons.

So far I’ve wielded swords, spears, sabres and also a spear and dagger combo. Swords are still a bit too heavy for me and my arm tires before the three hours is up. For now I prefer sabres and spears. One ‘opponent’ said that I used a “where’d she go” style. I was supposed to push my opponents shield up, step out of the sword’s way and bring the sabre to his neck. Instead I pushed at his shield with mine, stepped quickly to his side and brought the sabre to his neck. My arm was already aching from holding up the large wooden shield, and I suspect I would’ve had trouble even at the beginning of the session, but my feet weren’t tired.

We’ve used spears only twice during my time, but I’ve had fun on both times. I especially like the move where the opponent grabs my spear, I step to the side and press a wooden dagger to his neck.

Yes, you get smacked with a sword every once in a while, but it’s still fun.

LINKS

  • Viktor Berbekucz - A Hungarian swordsmith. I’m thinking of ordering a sabre from here.

Friday, September 7, 2012

The Walking Dead by Telltale Games

You’re in a police car on your way to jail for murder. You’d think things couldn’t get any worse, but if you happen to be the main character in a zombie game, chances are you’re wrong.


The Walking Dead is a point-and-click adventure game by Telltale Games. It takes place in the world of the comic book series of the same name, but has a different plot and characters. As a zombie game, The Walking Dead is quite unusual. It really isn’t about zombies; instead, it focuses on the characters and how they cope with the zombie apocalypse. This isn’t a game where you slaughter hordes of undead (for that, I recommend Left 4 Dead 2, it’s fun!) If you see a horde of zombies approaching, you run.

Another unusual feature of the game is that it’s episodic. The first season consists of five episodes, of which three have been released so far.

The game progresses mostly through discussions and lighting-speed decisions you have to make. In discussions, you only have a limited amount of time to choose your reply, and what you say has a significant effect on the route the story takes. Occasionally, you find yourself facing hard decisions. Whose side do you take in a fight? Do you put an infected out of their misery? And worst of all, who do you save from the hungry zombies?

In the game, you take the role of Lee, a convicted killer who, in the face of the zombie apocalypse, ends up taking care of a young girl called Clementine. She’s the cutest little girl you’ve ever seen in a game; she’ll melt your heart. While playing the game, I ceased thinking about the game and found myself worrying about Clementine and how she’s coping.

Clementine's going to be a badass when she grows up.

The other characters are great as well. They’re agonizingly human and don’t always act rationally. At times you find yourself torn between two friends, and no matter what you do you will hurt someone’s feelings. Staying neutral will often backfire.

All of the three episodes released so far have been great, and will have you on
the edge of your seat. In my opinion, Episode 3 is the best so far, but also emotionally the heaviest. I found myself reaching for the tissue box several times, and I can’t say that for many games.

Thursday, September 6, 2012

I'm Not Dead...


...just a very inactive blogger. I really needed a summer holiday from blogging, but I'll start blogging more actively soon. Lately most of my time has been occupied by resistors, conductors, hydraulics, pneumatics, and other things not related to fantasy or writing whatsoever. I've made progress on my WIP, however, and am currently rewriting a large portion which just sucked.

This weekend we're going to Tracon, a role-playing and anime event held in Tampere, Finland. It's good to meet fellow nerds every once in a while.

Thursday, June 7, 2012

#DiceGames: Day Two

My second DiceGames prompt is: “Write a love story. Blood and gore is mandatory.” I first started writing a Mr. & Mrs. Smith type of story, in which lovers try to kill each other. But then I came up with an idea that was more along the lines of what I write.

Unfortunately I can't complete the challenge because I'm going to Menorca for a week's holiday, and I didn't have time to write the third story. I'll post the story and visit the other participating blogs once I get back.


They had followed the trail of blood and prints through the woods, and found the deer in a clearing, an arrow jutting from its haunch. He watched her as she stepped lightly ahead of him, leaving shallow prints in the snow. As always, she wore a coat of grey fur with darker shades running along her sides.
A drizzle of frost fell onto her back, revealing yet another carrion bird had arrived. The crows clutched spindly branches with crooked claws. Their thick beaks opened and closed as they squawked, awaiting a true predator to open the carcass.
He snorted in contempt at the presence of the foul birds. Should any of them dare attempt to steal, he would run them off.
A ripping sound caught his attention. Skin and fur came loose as she revealed their prize. Her long face disappeared amidst the carcass of the stag. She gorged on the dark red flesh, reveling in its taste and texture. He padded over to her side and joined the feast. Once they had their fill they would call to the others; there would be enough food for the whole pack.
He watched her with pride: her belly was round with their unborn pups. They would enter the world in the den their ancestors had found decades ago. They would be greeted and raised by the ruling pack of the Weeping Woods.
Gently he nudged his mate. She looked at him, yellow eyes glinting with joy. They lifted their snouts to the sky and howled in calling to the other wolves.

Tuesday, June 5, 2012

#DiceGames: Day One

Timony Souler's DiceGames challenge: three days, three dice rolls, three prompts. My first prompt is: “A red-haired vixen is trying to kill you. Deal with it.”

Auburn slammed the young woman against the wall. She lifted a hand to her victim’s throat, resisting the urge to finish her writer. Maybe she had a good reason for torturing her and the other characters.
“I’m sorry about what happens to you. I’m sorry about what happens to your… uh, family and friends.” Emilia peered over crooked glasses. She lifted a hand to push them back, but the though died under Auburn’s glare. “But you’re in a story and a story needs conflict or it suc—”
“Shut up!” Auburn’s fingers twitched. Her nails grew longer, sharpened into claws. “I don’t care what the parrots of writing blogs are repeating.” The shapeshifter lifted a hand from Emilia’s throat and set it on her shoulder. After a moment’s pause she continued through gritted teeth, “First you sent me to anger management and now you’re doing horrible things to me and the other characters.”
“I’m a writer! That’s more or less what we do.” She tried to shrug.
Auburn rolled her eyes. That was her writer’s excuse for everything. Why couldn’t she write something nice like children’s books? Then again that would mean no profanities, bashing heads or seducing people.
“Then stop writing.” She arched an eyebrow. “Or I will stop you.”
Emilia’s jaw dropped and her eyes widened. “I can’t…”
Auburn lifted a finger and drew it slowly across Emilia’s throat, leaving behind a white line. “Then I’ll have to kill you.”
“I know you, I created you. You don’t kill unless it’s necessary.” She pressed against the wall, trying to disappear between the stone’s seams.
“Try me.” The shapeshifter grabbed her hand and lifted it before her face. “And I can always cut off your fingers. We’ll see how you write then.”
“If you stop me from writing you’ll kill yourself. You only live on the pages and in the readers’ imagination.”
Auburn’s finger went lax, allowing Emilia to wrench her hand free. She stared at her writer, or tried; the smudges on her glasses almost hid her eyes. On impulse Auburn wiped her glasses with the sleeve of her dress. There, now she could see her writer’s fear better.
“You have a point.” She stepped back. “And the thought of hurting someone nice, it just doesn’t feel good.”
Emilia sighed and pushed her glasses up again.
Auburn crossed her arms. “You’re going to make this up to us. I want a happy ending for everyone.”
“Even the villains?”
“What? No, of course not.” She leaned against the wall. Anger tightened her features as she spoke, “The villains deserve my fist in their face and a life in a dragon’s gut.”
“If a happy ending makes sense, then I’ll write one, but I can’t annoy the readers.” She lifted her hands as Auburn opened her mouth to object. “You want your part of the story to be read? If I had you ride off into the sunset on a white fool’s dragon, with a strapping young lad, while chomping down a chocolate pastry…”
“All right! But if you kill me off, make it a big scene.” Auburn spoke the words slowly, “No off-the-page death.”
“I don’t think I’ve created anything capable of killing you, but all right.” She lifted her glasses off her nose and stared at them in disbelief. “Did you just spit on my glasses?”
The shapeshifter gave her a flat stare.
“Never mind, just go back to Verannia.” She waved her hand in dismissal. Auburn turned to leave. “Wait, how do you know about blogs?”
The shapeshifter shrugged as she opened the door. She looked over her shoulder and grinned. “I go through your mind when I’m bored.”
Emilia’s jaw dropped. “Just go. I need to plan a scene where you knock the marrow out of a skeletal demon.” She buried her face in her hands and muttered, “Pihkura*, what did I get myself into.”

*Emilia likes to use obsolete finnish swear words, such as “pihkura”, “pahkura”, “kehveli”, “himskatti” and “himputti”.

Friday, May 25, 2012

Lucky Seven

I’ve been tagged for the Lucky 7 meme by the lovely ladies Claudia Schiffer and Rebecca Clare Smith—both ages ago. I’ve been rather inactive with my blog lately, thanks to exams and a programming course, which will luckily end soon. In two weeks’ time I’m going to Menorca, Spain for a week's holiday. Looking forward to that :)

Anyway, here's the seven lines from page 77 of my WIP, starting from line seven. Looks like we landed in the middle of a conversation:
“The boys ran off terrified, but I recognized something in Lheyr. It was the spark of magic—I was drawn to it like a gossip bird to a blabbermouth.”
“We all know the story of Mount Noir. Humans say it shows how evil we shapeshifters are. Shapeshifters say it shows how evil humans can be. I was spared from the worst, but my younger brother was raised as a mutt because he refused to take any other form. He was kicked around, chained to the wall and if I hadn’t fed him half of my meals, he would have died.”
Some of the people I meant to tag have already been tagged, so I'm just pointing you to their Lucky 7 entries:
1. Lena Corazon
2. David A. Ludwig
3. Meg McNulty
And here are the ones I'm actually tagging:
4. Timony Souler
5. Lissa Bilyk
6. Stevie McCoy
7. Sonia Lal

P.S.
Please take part in Rebecca Clare Smith’s SatSunTails blog challenge. Challenges begin every Saturday and end Monday 1 pm GMT.

Also take a look at Timony Souler's new DiceGames challenge. It was a lot of fun last time!